(DRAFT) SVTA1057: eXtended Reality (XR), Deep Dive into Emergent Technology and its Practical Value

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  • (DRAFT) SVTA1057: eXtended Reality (XR), Deep Dive into Emergent Technology and its Practical Value
XRV2 Title Page

Please note that this is a DRAFT document. As such, details may change prior to publication. Also, the button links to the current draft document housed in the STVA member portal. Clicking on the button will open the portal which will require you to login with valid credentials of a participating member company.

Estimated Publication Date

Q2 2023

Document Description

The pace of XR innovation is snowballing and deployments are growing exponentially. But what is XR, what use cases is it solving, what new experiences is it providing and more importantly, how can CSP’s and Content owners begin to leverage and profit from it. XR (extended reality) is a catchall term for several different but related technologies. It rolls together similar acronyms like VR (virtual reality), AR (augmented reality), and MR (mixed reality). This document is intended to a guide for CSP’s and Content Owners who are contemplating deploying XR technologies to drive entertainment experiences.

Working Group Chairs

The following members are the working group chairs who oversaw this document and are reflected on the document itself. Note: these members may or may not be the current working group chairs.

Document Leads

The following members lead the development of this document:

Contributors

The following members have contributed to the development of this document. Note: for draft documents, this list may change prior to publication.