eXtended Reality Brief

eXtended Reality Brief

About This Document

Extended Reality (XR) is becoming deeply ingrained in the consumer entertainment space and represents an interesting opportunity to provide immersive video experiences for the creators of premium entertainment and gaming content. This document looks at the XR use cases that are currently being deployed in both the entertainment and enterprise sectors and examines some of the technologies being leveraged today.

Document Details

Publication Date

March 26, 2022

Version

1

Number of pages

103

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