SVTA1025: eXtended Reality Brief
About This Document
Extended Reality (XR) is becoming deeply ingrained in the consumer entertainment space and represents an interesting opportunity to provide immersive video experiences for the creators of premium entertainment and gaming content. This document looks at the XR use cases that are currently being deployed in both the entertainment and enterprise sectors and examines some of the technologies being leveraged today.
Document Details
Working Group
Publication Date
March 26, 2022
Leads
Version
1
Number of pages
103
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