Streaming Sports Council
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Overview
Objectives
- Identify key technical issues in delivering high-quality live sports streaming securely at scale
- Identify the technical challenges in delivering new streaming sports experiences such as AR/VR
- Publication of discussion results to help influence SDO technical efforts and industry events
- Discussion of technical challenges
- Documentation of discussion
- Develop solutions for specific technical challenges
- Recommend preferred methods (i.e., specific vendor technologies) for solving specific technical challenges
Current Projects
This group does not have any current projects.
Documents
Published
Draft
Note that to download draft documents, you must be an employee of an active member company with an ARO account. If you are part of a member company and don’t yet have an ARO account, you can request one here.
Blog Posts

Streaming Sports Council Meeting (December 19, 2024)
On December 19th, 2024 at the SVG Summit in New York, the SVTA Streaming Sports Council kicked off with an inaugural meeting including 25 attendees, some of whom attended in person while others dialed in. During this initial gathering, the group discussed the council’s purpose and then dug into some of the technology challenges facing streaming live sports at scale. Some of the broad categories included multiple camera sources, camera ingestion, data overlays, content transport and packaging in real-time, and, of course, latency. But as the group talked about a variety of challenges, there began to emerge a desire to categorize the challenges so that they could be addressed more specifically and based on specific use cases.
Want To Get Involved?
If you are involved in the streaming sports ecosystem, whether a technology company, streaming platform, network operator, or rights holder, please indicate your interest to participate below. Note that you do NOT have to be an SVTA member to participate.
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